using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Fight_Win : FightUnit
{
    public override void Init()
    {
        UIManager.Instance.GetUI<BattleUI>("BattleUI").RemoveAllCards();
        AudioManager.Instance.StopBGM(delegate ()
        {
            FightManager.Instance.StartCoroutine(FightManager.Instance.GoingToWin());
        });
    }
}
